Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
8 anni fa
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8 anni fa
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
8 anni fa
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 anni fa
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 anni fa
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 anni fa
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 anni fa
Sam Hocevar
7b3a4ca3b2
thonik: add some cool sprites to a new project.
9 anni fa
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 anni fa
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
9 anni fa
Sam Hocevar
e8a3d0235b
build: remove deprecated projects in my home directory.
9 anni fa
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 anni fa
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
10 anni fa
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
10 anni fa
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
10 anni fa
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 anni fa
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
10 anni fa
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 anni fa
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
10 anni fa
Sam Hocevar
5ce056402d
misc: fix Linux makefiles and remove files from version control.
10 anni fa
Sam Hocevar
78220fe9a6
build: better ffmpeg library detection.
10 anni fa
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 anni fa
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 anni fa
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10 anni fa
Jean-Yves Lamoureux
caa1b29f50
Load image, generate ULA frame
10 anni fa
Sam Hocevar
979ccd23d6
build: add FFmpeg binaries for Windows.
10 anni fa
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
10 anni fa
Sam Hocevar
f2a225464b
build: minor Linux, gcc and mingw compilation fixes.
10 anni fa
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 anni fa
Sam Hocevar
a72a7e39bc
build: reduce strict overflow warnings, they’re a bit too verbose.
10 anni fa
Sam Hocevar
0bafc942a3
build: remove dead cruft and simplify bootstrap script.
10 anni fa
Sam Hocevar
1b5d3557ec
build: some compilation fixes and tweaks for older (<= 4.6) versions of GCC.
10 anni fa
Sam Hocevar
055265bd47
build: fix a typo in configure.ac that had deactivated most warnings.
10 anni fa
Sam Hocevar
5fc5d62849
image: add an optional Imlib2 codec, prepare for float32 images, make the
Lock/Unlock mechanism safer, and implement the rule of three.
10 anni fa
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 anni fa
Sam Hocevar
4d54404377
build: update autotools build.
10 anni fa
Sam Hocevar
d982b67aaa
image: add methods to save images and a small test program.
10 anni fa
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
10 anni fa
Sam Hocevar
8161743ac7
build: autoconf build fixes.
10 anni fa
Sam Hocevar
826ad3bd9f
build: move stuff out of private directories.
10 anni fa
Sam Hocevar
3877142820
build: move some files around.
10 anni fa
Sam Hocevar
e404e732b0
build: remove old and weird compiler flags overrides.
10 anni fa
Sam Hocevar
7053ff90a6
build: disable GCC psabi warnings, they’re annoying.
11 anni fa
Sam Hocevar
d8e08e34b8
build: add workbench to autoconf build and fix a few C++ issues.
11 anni fa
Jean-Yves Lamoureux
1f0696acda
benlitz: add Makefile.am for lolui
11 anni fa
Sam Hocevar
608918bdb0
singlshot: move Ludum Dare #28 entry to a real game project!
11 anni fa
Sam Hocevar
9df9440e67
ld28: skeleton files.
11 anni fa
Sam Hocevar
f9840e3458
lolremez: move LolRemez out of the engine, it's really too specific.
11 anni fa
Benjamin ‘Touky’ Huet
63f2653103
remove a flag for the NaCl build that failed ..... again.
11 anni fa
Benjamin ‘Touky’ Huet
4d5c4b8c23
tweaked build so nacl builds correctly.
11 anni fa