Sam Hocevar
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7934df34ef
|
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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10 år sedan |
Sam Hocevar
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7d8e75b029
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build: fix SDL2 library names.
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10 år sedan |
Sam Hocevar
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7d4a58021f
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build: use SDL2 on Windows.
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10 år sedan |
Sam Hocevar
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d37d124849
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sdl: SDL2 video and audio support (no input yet).
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10 år sedan |
Sam Hocevar
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0e91d9cf66
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build: fix an infinite loop in recursive rules.
|
10 år sedan |
Sam Hocevar
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0f3805be4c
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android: various fixes, but the switch to NativeActivity isn't complete.
|
11 år sedan |
Sam Hocevar
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5b8afad60a
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build: minor tweaks for emscripten builds.
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11 år sedan |
Sam Hocevar
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f852e8d7e1
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build: a lot more emscripten build fixes.
|
11 år sedan |
Sam Hocevar
|
b106bdd8f9
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build: add experimental support for emscripten.
|
11 år sedan |
Sam Hocevar
|
3af7e62b6a
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android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
|
11 år sedan |
Sam Hocevar
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a5388b434b
|
build: fail the Android build upon error and make it idempotent.
|
11 år sedan |
Sam Hocevar
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ff7904d96c
|
build: big Android build system refactor; we now attempt to build
an apk for each project.
|
11 år sedan |
Sam Hocevar
|
ddeaa5f81a
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build: reorganise automake build system.
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11 år sedan |
Sam Hocevar
|
94acb0f519
|
build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.
|
11 år sedan |
Sam Hocevar
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1b07850346
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build: a few iOS build fixes; nowhere near ready though.
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11 år sedan |
Sam Hocevar
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1ff5c99da0
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build: do not assume the OS X compiler understands -ObjC++.
|
11 år sedan |
Sam Hocevar
|
1d0eab0203
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base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
|
11 år sedan |
Sam Hocevar
|
face8cf61c
|
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
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11 år sedan |
Sam Hocevar
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32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
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11 år sedan |
Sam Hocevar
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1e973c81bd
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build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
11 år sedan |
Sam Hocevar
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3adf42b00c
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build: hide LolFx external declarations behind macros.
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12 år sedan |
Sam Hocevar
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e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 år sedan |
Sam Hocevar
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bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12 år sedan |
Sam Hocevar
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50ff3f9ce0
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ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
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12 år sedan |
Sam Hocevar
|
8e62b9a2c0
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build: set default verbosity to 0 and tweak the LolFx build rule so that
it understands V=0 and V=1.
|
12 år sedan |
Sam Hocevar
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ca5238b145
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lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 år sedan |
Sam Hocevar
|
36d52e2912
|
build: abort make process if a flex or bison run fails.
|
12 år sedan |
Sam Hocevar
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5320310f5a
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build: "make generated" now recursively rebuilds all flex/bison targets.
|
12 år sedan |
Sam Hocevar
|
ca909bb317
|
build: refactor lolfx build rule into common.am.
|
12 år sedan |
Sam Hocevar
|
e390f03e0a
|
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
|
12 år sedan |