57 Commits (cb7a99bac30e19c56c827a0d591a928115dfcc4d)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 jaren geleden
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 jaren geleden
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 jaren geleden
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 jaren geleden
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 jaren geleden
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 jaren geleden
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 12 jaren geleden
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 12 jaren geleden
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 jaren geleden
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 12 jaren geleden
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 12 jaren geleden
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 12 jaren geleden
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. 12 jaren geleden
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 12 jaren geleden
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. 12 jaren geleden
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) 12 jaren geleden
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) 12 jaren geleden
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 12 jaren geleden
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 jaren geleden
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 jaren geleden
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 jaren geleden
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 13 jaren geleden
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 jaren geleden
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 jaren geleden
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 jaren geleden
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 jaren geleden
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 13 jaren geleden
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. 13 jaren geleden
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 13 jaren geleden
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 13 jaren geleden
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 13 jaren geleden
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. 13 jaren geleden
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 jaren geleden
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 jaren geleden
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 13 jaren geleden
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 13 jaren geleden
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 13 jaren geleden
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 13 jaren geleden
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 jaren geleden
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 jaren geleden
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 13 jaren geleden
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 13 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 jaren geleden
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 13 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 13 jaren geleden
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 13 jaren geleden
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 13 jaren geleden