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lolengine
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lol
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https://github.com/lolengine/lol
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Commit grafiek
2 Commits (cf72e40d62150add3f50a674e40b9fe2be8878c5)
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Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 jaren geleden
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 jaren geleden
Benjamin ‘Touky’ Huet
1e7d3ee21a
Added SceneSetup and its Parser/Compiler
11 jaren geleden