Home Help
Sign In
lolengine
/
lol
mirror of https://github.com/lolengine/lol
1
0
Fork 0
Code Issues 0 Releases 0 Wiki Activity
2846 Commits
5 Branches
279 MiB
Tree: cfeaeabf2d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from 'cfeaeabf2d'
${ noResults }
Commit Graph

2 Commits (cfeaeabf2df5c46d9dcecc35600873c86ba14b41)

Author SHA1 Message Date
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 years ago
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 years ago
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 13 years ago
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 years ago
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Page: 122ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3