47 Commits (d37d12484989ca4f8230ec955c05a1505644a3af)

Author SHA1 Message Date
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 years ago
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 10 years ago
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 11 years ago
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 11 years ago
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 11 years ago
  Benjamin ‘Touky’ Huet 1cd715e6ef Mouse support now works in emscripten 11 years ago
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 11 years ago
  Benjamin ‘Touky’ Huet dfc2a47f7f Input : mouse focus integration. 11 years ago
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 11 years ago
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 11 years ago
  Benlitz e1a4367226 input: fixed crash when user rotate the mouse wheel 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 years ago
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. 11 years ago
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz cecd5db3fa build fix on non-SDL platforms 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 years ago
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 years ago
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 years ago
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 years ago
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 12 years ago
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 years ago
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 years ago
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 13 years ago
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 years ago
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 13 years ago
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. 13 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 years ago
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 13 years ago