39 次代码提交 (d3d84948d4e5a25b1add024edbde97e56ce69b4d)

作者 SHA1 备注 提交日期
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 年前
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 7 年前
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 年前
  Sam Hocevar d42862b8ae app: warn about missing display/windowing library. 7 年前
  Sam Hocevar b3adeae2e1 Minor compilation fix when SDL is disabled. 7 年前
  Sam Hocevar 104704391b SDL: allow fullscreen applications. 7 年前
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 7 年前
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 年前
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 8 年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年前
  Lolbot 78b1319e2a fixed 18 files out of 4242: 10 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年前
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 年前
  Benjamin ‘Touky’ Huet 0ac33c2da2 Lua integration second pass. Still doesn't work, though. 10 年前
  Benjamin ‘Touky’ Huet 41da69ba68 Remove defines. It still crashes though. 10 年前
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 年前
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 年前
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 年前
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 年前
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. 13 年前
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 13 年前
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年前
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 13 年前
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. 13 年前
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 年前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 年前
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 14 年前
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 14 年前
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14 年前
  Sam Hocevar 8deb365040 core: write a generic application class. 14 年前