20 Commit (d4521943269ea8a2ad8a2297fdd9bd115c35ca10)

Autore SHA1 Messaggio Data
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 anni fa
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when 12 anni fa
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. 12 anni fa
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 anni fa
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 anni fa
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 anni fa
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 anni fa
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 anni fa
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 anni fa
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 anni fa
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 anni fa
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 anni fa
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 anni fa
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 anni fa
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. 12 anni fa
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. 12 anni fa
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 anni fa
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 anni fa
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code 13 anni fa
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug 13 anni fa
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 anni fa
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 anni fa
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 anni fa
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 anni fa
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 anni fa
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 anni fa
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 anni fa
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 anni fa
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 anni fa
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14 anni fa
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14 anni fa
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 anni fa
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 anni fa
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 anni fa
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 anni fa
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 anni fa
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 anni fa
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 anni fa
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 anni fa
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 anni fa
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 anni fa
  Sam Hocevar fa427a3fd9 Win32 solution. 14 anni fa