Sam Hocevar
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d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 年前 |
Sam Hocevar
|
c3978d25b7
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vimlol: colourise section headers in LolFx files.
|
12 年前 |
Sam Hocevar
|
8c50a08147
|
doc: fix claims in the documentation introduction and disable vector.h
subtelties to avoid polluting Doxygen.
|
12 年前 |
Sam Hocevar
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23c492a240
|
lolwut
|
12 年前 |
Jean-Yves Lamoureux
|
39c0fb0d18
|
* Doxygen: add src/lol/ subdirectories
|
12 年前 |
Jean-Yves Lamoureux
|
8d6db5ee7b
|
* Doxygen: generate collaboration diagrams if dot is available
|
12 年前 |
Jean-Yves Lamoureux
|
ae1878bd34
|
* Default Doxygen CSS
|
12 年前 |
Jean-Yves Lamoureux
|
08dcc9dc6e
|
* Include common.am in doc/Makefile
|
12 年前 |
Jean-Yves Lamoureux
|
836b55a8fc
|
* Do not optimize doxygen for C
|
12 年前 |
Jean-Yves Lamoureux
|
7a1bdee6ed
|
* Fixed doxygen to include src/ subdirectories properly
|
12 年前 |
Jean-Yves Lamoureux
|
879675dcd7
|
* Doxygen doc / manpages
|
12 年前 |
Sam Hocevar
|
6c9c8e547e
|
build: renormalise a lot of files.
|
12 年前 |
Jean-Yves Lamoureux
|
6b8797ce05
|
* added people/jylam
|
12 年前 |
Jean-Yves Lamoureux
|
2574ddb446
|
* vcxproj weirdness
|
12 年前 |
Sam Hocevar
|
c2b075c7a9
|
core: fix a memory corruption in the Array class.
|
12 年前 |
Sam Hocevar
|
84a308af4e
|
gpu: warn when a vertex shader attribute isn’t found and do not crash
when a stream is not found in the vertex declaration at bind time.
|
12 年前 |
Sam Hocevar
|
2ec31981fd
|
easymesh: make demo objects smaller.
|
12 年前 |
Sam Hocevar
|
7fa661a2fd
|
easymesh: motherfucking planetary gears demo.
|
12 年前 |
Sam Hocevar
|
662148406f
|
easymesh: allow central holes in gears as well as internal gears.
|
12 年前 |
Sam Hocevar
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b7402b4a5a
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build: ensure Visual Studio and Bison files don't get their line endings
corrupted even when using git-svn with automatic conversion.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
5e5c8c4e25
|
specular on cube light. Not the correct effect.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
924a2afbbe
|
the stupidest idea of the day : the cube light, specular still missing.
|
12 年前 |
Sam Hocevar
|
adfd582b98
|
tutorial: HUGE COGS.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
7c0134ea12
|
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all the fine projects that use this shader !
|
12 年前 |
Sam Hocevar
|
573c5053d9
|
easymesh: fix point light handling.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
828734c3f2
|
"Point light" Tweak
|
12 年前 |
Benjamin ‘Touky’ Huet
|
8cde92fd2e
|
first commit in a while, small test in ShinyLol
|
12 年前 |
Sam Hocevar
|
746c27cdc1
|
vimlol: improve the LolFx syntax handling.
|
12 年前 |
Sam Hocevar
|
e2c28b3130
|
tutorial: optimise the line graph rendering shader.
|
12 年前 |
Sam Hocevar
|
30e0d5df47
|
vimlol: remove hack for CRLF line endings and replace it with .gitattributes.
|
12 年前 |
Sam Hocevar
|
c71a033890
|
tutorial: minor shader tweaks in the line plot shader.
|
12 年前 |
Sam Hocevar
|
8b35c75918
|
tutorial: change the terrain drawing into an antialiased line graph.
|
12 年前 |
Sam Hocevar
|
944b97704b
|
vslol: support Microsoft's __int8, __int16 etc. extensions.
|
12 年前 |
Sam Hocevar
|
3d68ff99d9
|
vslol: also build for Visual Studio 2012, we don't even need to have
that version in order to build compatible binaries. Also bump version
to 1.0.0.7.
|
12 年前 |
Sam Hocevar
|
37129661ea
|
vslol: new feature: disable syntax highlighting for Microsoft "extensions"
that aren't exactly extensions and perfectly valid C++ identifiers.
|
12 年前 |
Sam Hocevar
|
6d641e8b76
|
vslol: more compilation fixes; this is the final 1.0.0.5 upload.
|
12 年前 |
Sam Hocevar
|
53569d831d
|
vslol: fix typo.
|
12 年前 |
Sam Hocevar
|
c5e39dc827
|
vslol: add more C99 and C++ type qualifiers and language constants.
|
12 年前 |
Sam Hocevar
|
c3875c916e
|
vslol: refactor regexes to use word lists instead.
|
12 年前 |
Sam Hocevar
|
8ef9d9212c
|
vslol: add licensing information to important files.
|
12 年前 |
Sam Hocevar
|
0eedbfd9f9
|
vslol: only apply our syntax highlighting to keywords and identifiers
and update the version of the extension for publishing.
|
12 年前 |
Sam Hocevar
|
8deba9952e
|
vslol: rename package to VsLol instead of VsLol.Sample and refactor
minor stuff.
|
12 年前 |
Sam Hocevar
|
6d45b93403
|
vslol: add many more C/C++ types to the default list.
|
12 年前 |
Sam Hocevar
|
dc6c98c579
|
vslol: add a classifier for C, C++, C# and LolFx files. Only classifies
using a naive regex for now.
|
12 年前 |
Sam Hocevar
|
b1ae294649
|
vslol: add the skeleton for a real LolFx syntax highlighter.
|
12 年前 |
Sam Hocevar
|
f4b8aee3b2
|
vslol: add COPYING file and a "more information" URL.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
ea517c2926
|
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
|
12 年前 |
Sam Hocevar
|
8dd096217f
|
vslol: create an etc/ directory beside bison's and flex's to work
around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
|
12 年前 |
Sam Hocevar
|
ec0dc9f32c
|
vimlol: work around a Win32 Vim issue that fails on empty lines.
|
12 年前 |
Sam Hocevar
|
c7aae0aff4
|
vslol: minor additional debug messages.
|
12 年前 |