Sam Hocevar
9158677eae
gpu: implement polygon rendering mode in GL and D3D.
11 jaren geleden
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11 jaren geleden
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
11 jaren geleden
Sam Hocevar
13fb52cebe
gpu: move Video::Clear to Renderer::Clear.
11 jaren geleden
Sam Hocevar
084a98be87
gpu: framebuffers now use the g_render object to restore viewport data.
11 jaren geleden
Sam Hocevar
0b93890556
gpu: implement face culling mode in render contexts.
11 jaren geleden
Sam Hocevar
7c8fc6df12
gpu: move more platform-specific code from Video to Render.
11 jaren geleden
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 jaren geleden
Sam Hocevar
1b213612a5
gpu: handle depth test, alpha blending and face culling in Renderer.
11 jaren geleden
Sam Hocevar
716c2b5592
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
11 jaren geleden
Benjamin ‘Touky’ Huet
c40aad64ed
CIS PS3 small fix
12 jaren geleden
Benjamin ‘Touky’ Huet
23f9299a59
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
12 jaren geleden
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 jaren geleden
Sam Hocevar
1c3ca01ea0
build: fix a few compiler warnings here and there.
12 jaren geleden
Benjamin ‘Touky’ Huet
e4cf8211e4
Added VertexDictionnary object to manage vertices with same coord && connected vertices.
Added UVs system with and UVs generation test (not very conclusive)
12 jaren geleden
Sam Hocevar
3662281116
gpu: avoid using glIsEnabled() if we can cache the data.
12 jaren geleden
Sam Hocevar
9b61e11eed
gpu: disable glPolygonMode calls on OpenGL ES.
12 jaren geleden
Benjamin ‘Touky’ Huet
bb0051ae8e
render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.
12 jaren geleden
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 jaren geleden
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 jaren geleden
Sam Hocevar
5f66d6a751
build: fix PS3 and Linux compilation issues.
12 jaren geleden
Sam Hocevar
9eb88af17c
gpu: remove support for the accumulation buffer, it's deprecated anyway.
12 jaren geleden
Sam Hocevar
51bf8067a9
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
12 jaren geleden
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 jaren geleden
Sam Hocevar
bfada5d920
core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
13 jaren geleden
Sam Hocevar
cbf13dac65
gpu: temporarily enable alpha blending in the vertex buffer code.
13 jaren geleden
Sam Hocevar
dc94fce5ed
gpu: activate alpha blending on the Direct3D backend.
13 jaren geleden
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 jaren geleden
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
13 jaren geleden
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 jaren geleden
Sam Hocevar
a3f410d697
video: allow to set the default clear color.
13 jaren geleden
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
13 jaren geleden
Sam Hocevar
2831476774
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
13 jaren geleden
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 jaren geleden
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
13 jaren geleden
Sam Hocevar
dfdbbfdfc0
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
13 jaren geleden
Sam Hocevar
8a239b4df7
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
13 jaren geleden
Sam Hocevar
55b8dece84
test: fix OS X compilation; we still need SDLmain.a on that platform.
13 jaren geleden
Sam Hocevar
3978ea9e2a
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
13 jaren geleden
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13 jaren geleden
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
13 jaren geleden
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
13 jaren geleden
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
13 jaren geleden
Sam Hocevar
c968144c69
ps3: until we know how to retrieve and change the screen resolution from
within the Video class, just store what the GL context tells us and stick
to that.
13 jaren geleden
Sam Hocevar
e750e82332
gl: initialise Glew in the video setup instead of the SDL app, so we don't
have to duplicate this code to other places. Fixes the GTK app on the way.
13 jaren geleden
Sam Hocevar
666efd14ee
gl: use Glew if available.
13 jaren geleden
Sam Hocevar
d1270bf691
video: move the last shader from the Video class to Scene itself.
13 jaren geleden
Sam Hocevar
d7ca14a836
android: compilation fixes for recent engine changes.
13 jaren geleden
Sam Hocevar
1fa6fb6994
debug: convert debug quad shaders to GLSL 1.30.
13 jaren geleden
Sam Hocevar
e7019edcac
debug: more debug quad tests, 1.20 shaders.
13 jaren geleden