99 Commit (e8cb6606ac154612159e2e9755caba1af14a0e1f)

Autore SHA1 Messaggio Data
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 anni fa
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 anni fa
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anni fa
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 anni fa
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 anni fa
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 12 anni fa
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: 12 anni fa
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 anni fa
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 12 anni fa
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 12 anni fa
  Lolbot 91304801cc fixed 22 files out of 2667: 12 anni fa
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 anni fa
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 12 anni fa
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 anni fa
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. 12 anni fa
  Benjamin ‘Touky’ Huet b5bfa29caf Several build fix 12 anni fa
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. 12 anni fa
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 12 anni fa
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. 12 anni fa
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) 12 anni fa
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) 12 anni fa
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12 anni fa
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 12 anni fa
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 12 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 anni fa
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 12 anni fa
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 anni fa
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 anni fa
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 12 anni fa
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 anni fa
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 anni fa
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 anni fa
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 anni fa
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 13 anni fa
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 13 anni fa
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 13 anni fa
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 anni fa
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 anni fa
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 anni fa
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 anni fa
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 anni fa
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 13 anni fa