Benjamin ‘Touky’ Huet
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9c07e8c2e0
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Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
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9 years ago |
Benjamin ‘Touky’ Huet
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106a7632d1
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Small folders tweaks
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10 years ago |
Benjamin ‘Touky’ Huet
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baae344fc2
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lua property get/set added, not as nice as I wished, but working.
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10 years ago |
Benjamin ‘Touky’ Huet
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77c0ae241b
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tidied up the lua tutorial
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10 years ago |
Benjamin ‘Touky’ Huet
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77420f6b55
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small lua code refactor
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10 years ago |
Benjamin ‘Touky’ Huet
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cf888d721d
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3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
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10 years ago |
Lolbot
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e4098f0db7
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fixed 5 files out of 4252:
- removed 147 CR characters
- removed 1 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
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10 years ago |
Benjamin ‘Touky’ Huet
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0ac33c2da2
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Lua integration second pass. Still doesn't work, though.
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10 years ago |
Benjamin ‘Touky’ Huet
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41da69ba68
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Remove defines. It still crashes though.
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10 years ago |
Benjamin ‘Touky’ Huet
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596e74c78c
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Added first pass for Base Lua setup
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10 years ago |
Sam Hocevar
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a07844682e
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build: remove dead PS3 code.
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10 years ago |
Sam Hocevar
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7934df34ef
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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10 years ago |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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10 years ago |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 years ago |
Sam Hocevar
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ad9a388e80
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misc: remove 100% of the "using namespace std;" madness.
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10 years ago |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 years ago |
Sam Hocevar
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1093e75006
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base: break the main loop apart for the emscripten port.
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11 years ago |
Sam Hocevar
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f852e8d7e1
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build: a lot more emscripten build fixes.
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11 years ago |
Sam Hocevar
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6a519771f5
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lua: add support for lua/init.lua in a global World object and give
it a try in MrPigeon.
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12 years ago |
Sam Hocevar
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32753fa130
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build: fix a few macro logic issues in SDL.h inclusion.
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12 years ago |
Sam Hocevar
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1e973c81bd
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build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
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12 years ago |
Sam Hocevar
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f44e3e323b
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 years ago |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
Sam Hocevar
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bd649af62d
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nacl: NaCl binaries no longer need a modified main() to work, the NaCl
instance object takes care of everything for us.
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12 years ago |
Sam Hocevar
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15c4e8016a
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android: slightly update Android project for newer SDK versions.
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12 years ago |
Sam Hocevar
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60a2e83d54
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 years ago |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 years ago |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 years ago |
Sam Hocevar
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8deb365040
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core: write a generic application class.
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13 years ago |