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lolengine
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lol
mirror of https://github.com/lolengine/lol
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100 Commits
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48 MiB
Tree: ea672c7768
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wip/image-kernel
wip/interp
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wip/core-clipp
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Commit Graph

8 Commits (ea672c77681a817eca7379ee8b3dac1c5827da68)

Author SHA1 Message Date
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
15 years ago
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