45 Révisions (ed9c9ea2746d3d046a759d30395cdca071a5589f)

Auteur SHA1 Message Date
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. il y a 12 ans
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option il y a 12 ans
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. il y a 12 ans
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) il y a 12 ans
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) il y a 12 ans
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. il y a 12 ans
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. il y a 13 ans
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. il y a 13 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. il y a 13 ans
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. il y a 13 ans
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix il y a 13 ans
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. il y a 13 ans
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. il y a 13 ans
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. il y a 13 ans
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. il y a 13 ans
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. il y a 13 ans
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. il y a 13 ans
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. il y a 13 ans
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. il y a 13 ans
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! il y a 13 ans
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. il y a 13 ans
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. il y a 13 ans
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. il y a 13 ans
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. il y a 13 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 13 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 13 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. il y a 13 ans
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. il y a 13 ans
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. il y a 13 ans
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol il y a 13 ans
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. il y a 13 ans
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. il y a 13 ans
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added il y a 13 ans
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. il y a 13 ans
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. il y a 13 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 13 ans