1 Commit (ef80c5cbc2990f12cb7884bfb9e6f8656cc65692)

Autore SHA1 Messaggio Data
  Lolbot ad2ddbb715 build: convert source files to lowercase. 11 anni fa
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 11 anni fa
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 11 anni fa
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 anni fa
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 12 anni fa
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. 12 anni fa
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 anni fa
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. 12 anni fa
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 12 anni fa
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. 12 anni fa
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 12 anni fa
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 12 anni fa
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 12 anni fa
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 anni fa
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 anni fa
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 anni fa
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 anni fa
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 anni fa
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 anni fa
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 anni fa
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12 anni fa
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 anni fa