5 Révisions (efe8a578107943b46ba947280455dc8556ddba2d)

Auteur SHA1 Message Date
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. il y a 11 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Lolbot c47d0f8c62 fixed 10 files out of 2754: il y a 11 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar f14ac4a2c6 tutorial: make the fractal tutorial build when no threads are available. il y a 11 ans
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. il y a 11 ans
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories il y a 12 ans
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the il y a 12 ans
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. il y a 12 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 12 ans
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of il y a 12 ans
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to il y a 12 ans
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the il y a 12 ans
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the il y a 12 ans
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are il y a 12 ans
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of il y a 12 ans
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only il y a 12 ans
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. il y a 12 ans
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still il y a 12 ans
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they il y a 12 ans
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. il y a 12 ans
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. il y a 12 ans
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root il y a 12 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 12 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. il y a 12 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 12 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 12 ans
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. il y a 12 ans
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. il y a 12 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 12 ans
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly il y a 12 ans
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader il y a 12 ans
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. il y a 12 ans
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. il y a 12 ans
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a il y a 12 ans
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... il y a 12 ans