Sam Hocevar
|
8e63078f0e
|
allturdbeast: in-game documentation.
|
8年前 |
Sam Hocevar
|
7926ccf9b0
|
ld35: it’s that time of the year again.
|
8年前 |
Sam Hocevar
|
d84605c105
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
9年前 |
Sam Hocevar
|
ab930faa05
|
ld34: it’s that time of the year again.
|
9年前 |
Sam Hocevar
|
1cb187abd5
|
Some cleanup in the Visual Studio files.
|
9年前 |
Sam Hocevar
|
bc9c8ff411
|
Move LD33 entry to main games directory.
|
9年前 |
Sam Hocevar
|
37837ebdf1
|
Prepare files and project for LD33.
|
9年前 |
Benjamin ‘Touky’ Huet
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2170b89b11
|
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
|
9年前 |
Sam Hocevar
|
716585448e
|
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
|
9年前 |
Benjamin ‘Touky’ Huet
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fc35f25d3e
|
Fixed the scene destroy crash
|
9年前 |
Sam Hocevar
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144b6b344c
|
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
|
9年前 |
Benjamin ‘Touky’ Huet
|
71ee91fcb1
|
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
|
9年前 |
Sam Hocevar
|
e2ba6e44a3
|
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
|
9年前 |
Benjamin ‘Touky’ Huet
|
cfcff9acc3
|
MultiScene: Phase 1: g_scene removal and conversion to Scene::
|
9年前 |
Sam Hocevar
|
2cad5dcb28
|
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
|
9年前 |
Sam Hocevar
|
d33c31279e
|
Fully move meshviewer to its own subdirectory to avoid build errors.
|
9年前 |
Benjamin ‘Touky’ Huet
|
3aac6cb2f2
|
Reorganizing MeshViewer
|
9年前 |
Sam Hocevar
|
8639d8a0d3
|
build: move imgui to external/ because it does not really need a complex build system, just one #include.
|
9年前 |
Benjamin ‘Touky’ Huet
|
a8c3a80eb1
|
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
|
9年前 |
Benjamin ‘Touky’ Huet
|
cf888d721d
|
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
|
9年前 |
Benjamin ‘Touky’ Huet
|
93bf4e496c
|
shared stuff are now in a shared lib among my projects
|
9年前 |
Sam Hocevar
|
2e5d3dfc7e
|
build: clean up Visual Studio solutions and fix AssImp linking.
|
9年前 |
Benjamin ‘Touky’ Huet
|
26604940f2
|
Added Assimp to VS rules
|
10年前 |
Sam Hocevar
|
d72cb24bc0
|
build: move sample and tutorial files around.
|
10年前 |
Sam Hocevar
|
a07844682e
|
build: remove dead PS3 code.
|
10年前 |
Sam Hocevar
|
19727c3ddf
|
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
|
10年前 |
Benjamin ‘Touky’ Huet
|
cb7a99bac3
|
Added ShaderBuilder
|
10年前 |
Benjamin ‘Touky’ Huet
|
e57501509f
|
build FIX ?
|
10年前 |
Benjamin ‘Touky’ Huet
|
7cc231228f
|
Added VcProj in sln
|
10年前 |
Sam Hocevar
|
b2283cd1a3
|
build: update VS solution and fix a few compilation warnings.
|
10年前 |
Sam Hocevar
|
cadc4d18b0
|
test: move the unit tests to the engine, and lolunit out of the engine.
|
10年前 |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10年前 |
Sam Hocevar
|
1ad2430ba9
|
image: implement Image::Lock2D().
|
10年前 |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
10年前 |
Benjamin ‘Touky’ Huet
|
fe50f4f05e
|
fixed sln
|
10年前 |
Sam Hocevar
|
1544efa0cd
|
image: the GDI+ backend can now save images, too.
|
10年前 |
Benjamin ‘Touky’ Huet
|
9a09939793
|
Added SpriteSorter and SquadShooter
|
10年前 |
Benjamin ‘Touky’ Huet
|
cb6161d03a
|
Added first sprite sorter project.
|
10年前 |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
10年前 |
Benjamin ‘Touky’ Huet
|
f9d63306a5
|
Added Face Slice by plane
|
10年前 |
Benjamin ‘Touky’ Huet
|
b7fc1953ab
|
Some names tweaks
Added workbench, for personnal experimentation.
|
10年前 |
Sam Hocevar
|
e2eb9e9ed7
|
build: minor Win32 fixes for Jylam's project.
|
11年前 |
Sam Hocevar
|
d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11年前 |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11年前 |
Benlitz
|
f10d224d9d
|
lolui: first draft of an ui framework (wip)
|
11年前 |
Benlitz
|
6d4f82034e
|
puzzle game, project created
|
11年前 |
Benlitz
|
b98b0c7c30
|
Visual Studio 2012 solution + minor ignore list updates
|
11年前 |
Benlitz
|
ad6e32dce1
|
Added project Voxel ported to the Lol
|
11年前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11年前 |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11年前 |