32 コミット (f687beeb9ebec1c76a9dab5670623a0c309508a0)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 8年前
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 8年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9年前
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9年前
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9年前
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9年前
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9年前
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9年前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9年前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9年前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9年前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9年前
  Benjamin ‘Touky’ Huet 93bf4e496c shared stuff are now in a shared lib among my projects 9年前
  Sam Hocevar 2e5d3dfc7e build: clean up Visual Studio solutions and fix AssImp linking. 9年前
  Benjamin ‘Touky’ Huet 26604940f2 Added Assimp to VS rules 10年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 10年前
  Sam Hocevar 19727c3ddf lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features). 10年前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10年前
  Benjamin ‘Touky’ Huet e57501509f build FIX ? 10年前
  Benjamin ‘Touky’ Huet 7cc231228f Added VcProj in sln 10年前
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 10年前
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10年前
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 10年前
  Sam Hocevar 1ad2430ba9 image: implement Image::Lock2D(). 10年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10年前
  Benjamin ‘Touky’ Huet fe50f4f05e fixed sln 10年前
  Sam Hocevar 1544efa0cd image: the GDI+ backend can now save images, too. 10年前
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 10年前
  Benjamin ‘Touky’ Huet cb6161d03a Added first sprite sorter project. 10年前
  Sam Hocevar 7931bfaed6 build: some PS4 build fixes. 10年前
  Benjamin ‘Touky’ Huet f9d63306a5 Added Face Slice by plane 10年前
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 10年前
  Sam Hocevar e2eb9e9ed7 build: minor Win32 fixes for Jylam's project. 11年前
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11年前
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11年前
  Benlitz f10d224d9d lolui: first draft of an ui framework (wip) 11年前
  Benlitz 6d4f82034e puzzle game, project created 11年前
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11年前
  Benlitz ad6e32dce1 Added project Voxel ported to the Lol 11年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11年前
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11年前