Sam Hocevar
|
f35f4284b0
|
core: allow each blitted tile to be stretched differently.
|
12 年前 |
Sam Hocevar
|
edfa3dfc4b
|
core: allow to stretch 2D sprits in both X and Y directions.
|
12 年前 |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年前 |
Sam Hocevar
|
6266c289ee
|
tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
|
13 年前 |
Sam Hocevar
|
1fb4205d61
|
tiler: Tiler::GetSize can now return a different value for different tiles.
|
13 年前 |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
13 年前 |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 年前 |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
14 年前 |
Sam Hocevar
|
9a66d6b1bb
|
Switch scene rendering method to vertex buffer objects.
|
14 年前 |
Sam Hocevar
|
bcca962ba9
|
Allow to query for a tileset's size and/or number of tiles.
|
14 年前 |
Sam Hocevar
|
375d7ee14d
|
TileSets can now be initialised either using the tile size, or the
known number of tiles in a row and a column. Necessary for ticket #24.
|
14 年前 |
Sam Hocevar
|
5ebe9f9c85
|
Add support for rotated views and stretched tiles.
|
14 年前 |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 年前 |
Sam Hocevar
|
c73ee58065
|
The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.
|
14 年前 |
Sam Hocevar
|
2edd7f4dbf
|
Start to handle differences between vertical and horizontal tiles.
|
14 年前 |
Sam Hocevar
|
0fc6a8487c
|
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
14 年前 |
Sam Hocevar
|
a9b63620d4
|
Rendering starts to work again. There is no Z-sorting yet.
|
14 年前 |
Sam Hocevar
|
af3be15a7d
|
Much better resource allocation and release. Scene manager stub.
|
14 年前 |
Sam Hocevar
|
4537534dcf
|
Support CSV .tmx files to get rid of that pathetic system() call.
|
14 年前 |
Sam Hocevar
|
a3d5f1576b
|
The layer name is no longer ignored.
|
14 年前 |
Sam Hocevar
|
6a20cd3645
|
Dynamically allocate layers when loading maps.
|
14 年前 |
Sam Hocevar
|
68c71cfa83
|
Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
|
14 年前 |