22 次程式碼提交 (fa646c41c3baacb019458c1db32ff88b44df7c53)

作者 SHA1 備註 提交日期
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 年之前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 年之前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年之前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年之前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 年之前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 年之前
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 年之前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 年之前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年之前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年之前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年之前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年之前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年之前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年之前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 年之前