Sam Hocevar
cdc155c42b
core: allow to cast reals to doubles in addition to floats.
13年前
Sam Hocevar
325ea94821
core: implement division of reals and change their default precision
to 32 bigits.
13年前
Sam Hocevar
93479c2876
core: implement real subtraction.
13年前
Sam Hocevar
a173e49ddc
core: implement comparison operators for reals.
13年前
Sam Hocevar
48f00deff9
core: fix real unary minus and handle negative numbers in additions.
13年前
Sam Hocevar
884978c71b
core: handle zero, negative zero and infinite in the real constructor,
and add a test suite check for unary minus.
13年前
Sam Hocevar
dbb0463f4c
core: start working on the extended floating point addition.
13年前
Sam Hocevar
202ac6aaf3
core: switch real mantissa to uint16_t instead of uint32_t to ease the
multiplication.
13年前
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13年前
Sam Hocevar
1d9507baae
core: remove spurious dependency between androidapp.cpp and monsterz.
13年前
Sam Hocevar
5fc298964b
core: start working on a "real" class for arbitrarily sized floats.
13年前
Sam Hocevar
fe0d76cede
build: fix PS3 and Android build; it was broken since the ImageData refactor.
13年前
Sam Hocevar
a59f2efb07
build: bring the iOS port up to date by synchronising new source file
names with the project file.
13年前
Sam Hocevar
abbf9ba44c
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
13年前
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
13年前
Sam Hocevar
2435bd47ed
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
13年前
Sam Hocevar
11dce0c620
ios: rename iOS image loader to .mm.
13年前
Sam Hocevar
bcea65d273
core: remove calls to exit() in image loaders since they can now report
on errors.
13年前
Sam Hocevar
c61ae1ffa7
core: implement dynamic registration of image loaders.
13年前
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
13年前
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
13年前
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
13年前
Sam Hocevar
04c4a959cd
core: add our custom isnan() macro to the core headers.
13年前
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
13年前
Sam Hocevar
5a5b811200
lolunit: rename a few methods for consistency.
13年前
Sam Hocevar
2e314ddc2f
lolunit: protect against multiple registration of the same fixture type.
13年前
Sam Hocevar
75d8811c74
lolunit: rename test runner’s run() method to Run() for consistency.
13年前
Sam Hocevar
8fba1a07d7
lolunit: add some comments to document the framework internals.
13年前
Sam Hocevar
bcc62b548a
lolunit: add several helper macros for various comparison checks.
13年前
Sam Hocevar
70fdf1cadb
core: add std::ostream operators for vector and matrix classes.
13年前
Sam Hocevar
c38732ad97
lolunit: tweak output formatting so that it more closely matches CppUnit.
13年前
Sam Hocevar
2290b7b930
lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair.
This is useful when doing several asserts in one loop, for instance: there
isn't always a way to deduce the loop index from the assert failure, so
these macros allow the user to give more context information.
13年前
Sam Hocevar
e34856fb74
core: handle denormal halfs properly on the PS3; it's denormal floats that
we do not care about.
13年前
Sam Hocevar
62b5838fc1
lolunit: reverse the expected/actual logic.
CPPUNIT_ASSERT_EQUAL(a, b) “expects” the value “a” and fails if “b” is
different. The logic seems backwards to me, but matching CppUnit’s
output is important so I’m doing the same in LolUnit.
13年前
Sam Hocevar
4d99340dfe
lolunit: fix an uninitialised member in TestCase.
13年前
Sam Hocevar
916d608144
core: define FP_USE on exotic architectures.
13年前
Sam Hocevar
b64d051e6a
lolunit: free all the memory we allocated to avoid a minor memory leak,
and slightly tweak the API syntax.
13年前
Sam Hocevar
1569f1620a
core: mediocre workaround for mingw32 who ignores our FP_USE macro.
13年前
Sam Hocevar
5ab9eb3c62
test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
13年前
Sam Hocevar
579f77bded
test: make LolUnit's output match CppUnit's more closely.
13年前
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
13年前
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
13年前
Sam Hocevar
e9296e7994
core: implement the FP_USE() macro on x86, amd64 and powerpc.
13年前
Sam Hocevar
b3e2429b9e
core: avoid returning to memory when giving GCC floating point hints.
13年前
Sam Hocevar
5454005d81
debug: various improvements to the test programs.
13年前
Sam Hocevar
320e70d8c4
core: a few compilation fixes for non-GCC compilers.
13年前
Sam Hocevar
b5cb0dffa6
debug: fix PS3 and Android compilation.
13年前
Sam Hocevar
9eeef663d1
debug: add point sprite examples.
13年前
Sam Hocevar
5feadd8b6a
core: fix PS3 compilation; the lol_fdiv implementation was missing.
13年前
Sam Hocevar
bf164def53
core: fix an accuracy error in the cos() part of lol_sincos().
13年前