Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 vuotta sitten |
Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 vuotta sitten |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 vuotta sitten |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 vuotta sitten |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 vuotta sitten |
Sam Hocevar
|
abbf9ba44c
|
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
|
13 vuotta sitten |
Sam Hocevar
|
2435bd47ed
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
|
13 vuotta sitten |
Sam Hocevar
|
35454b8f94
|
test: add an empty sandbox program and update .gitignore.
|
13 vuotta sitten |
Sam Hocevar
|
f23ce9c7b4
|
ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
|
13 vuotta sitten |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 vuotta sitten |
Sam Hocevar
|
e41dd3a949
|
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
|
14 vuotta sitten |
Sam Hocevar
|
21fd077d12
|
Reduce audio latency by using 1K samples instead of 4K.
|
14 vuotta sitten |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 vuotta sitten |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 vuotta sitten |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 vuotta sitten |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
14 vuotta sitten |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
14 vuotta sitten |