Sam Hocevar
2122d8984d
build: use AM_SILENT_RULES unconditionally even for client projects.
4年前
WHR
cb8e3856e4
Fix configure option '--disable-silent-rules' not working
4年前
Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
5年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6年前
Sam Hocevar
3e26164dc9
Add --enable-png configure flag.
7年前
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
7年前
Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
7年前
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
7年前
Sam Hocevar
e38a7e7c22
tools: remove lolremez.
It will now be available at https://github.com/samhocevar/lolremez
7年前
Sam Hocevar
0a7adbc88a
build: remove some old kludgy autoconf code
8年前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8年前
Sam Hocevar
39f34590e4
build: remove configure tests that were initially for neercs
8年前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8年前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8年前
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8年前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8年前
Sam Hocevar
b660d52e61
build: update build files and add external git submodule.
8年前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8年前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8年前
Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
8年前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8年前
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
8年前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9年前
Sam Hocevar
7b3a4ca3b2
thonik: add some cool sprites to a new project.
9年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9年前
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
9年前
Sam Hocevar
e8a3d0235b
build: remove deprecated projects in my home directory.
9年前
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9年前
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9年前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9年前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9年前
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9年前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9年前
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
9年前
Sam Hocevar
5ce056402d
misc: fix Linux makefiles and remove files from version control.
9年前
Sam Hocevar
78220fe9a6
build: better ffmpeg library detection.
10年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10年前
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10年前
Jean-Yves Lamoureux
caa1b29f50
Load image, generate ULA frame
10年前