#if defined HAVE_CONFIG_H # include "config.h" #endif #include "lolbtphysicsintegration.h" #include "lolphysics.h" #include "easyconstraint.h" namespace lol { namespace phys { #ifdef HAVE_PHYS_USE_BULLET //------------------------------------------------------------------------- //EASY_CONSTRAINT //-- void EasyConstraint::AddToSimulation(class Simulation* current_simulation) { btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld(); if (dynamics_world && m_typed_constraint) { dynamics_world->addConstraint(m_typed_constraint, m_disable_a2b_collision); current_simulation->ObjectRegistration(true, this); } } void EasyConstraint::RemoveFromSimulation(class Simulation* current_simulation) { btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld(); if (dynamics_world && m_typed_constraint) { dynamics_world->removeConstraint(m_typed_constraint); current_simulation->ObjectRegistration(false, this); } } #endif // HAVE_PHYS_USE_BULLET } /* namespace phys */ } /* namespace lol */