// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The D3d9Input class // ------------------- // #include "engine/entity.h" namespace lol { class D3d9InputData; class D3d9Input : public Entity { public: D3d9Input(); virtual ~D3d9Input(); protected: virtual void tick_game(float seconds); virtual void tick_draw(float seconds, Scene &scene); private: D3d9InputData *m_data; }; } /* namespace lol */