// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // (c) 2009-2013 Cédric Lecacheur // (c) 2009-2013 Benjamin "Touky" Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "core.h" #include "easymesh/easymesh-compiler.h" namespace lol { EasyMeshCompiler::EasyMeshCompiler(EasyMesh &mesh) : m_mesh(mesh) { } bool EasyMeshCompiler::ParseString(char const *command) { EasyMeshScanner scanner(command); m_lexer = &scanner; EasyMeshParser parser(*this); if (parser.parse() != 0) { Log::Debug("Mesh source: %s\n", command); return false; } return true; } void EasyMeshCompiler::Error(const class location& l, const std::string& m) { Log::Error("EasyMesh syntax error line %d column %d: %s\n", l.begin.line, l.begin.column, m.c_str()); } void EasyMeshCompiler::Error(const std::string& m) { Log::Error("EasyMesh syntax error: %s\n", m.c_str()); } } /* namespace lol */