// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Map class // ------------- // A Map object is a collection of Layers and other information (to be // determined later). // #if !defined __LOL_MAP_H__ #define __LOL_MAP_H__ namespace lol { class MapData; class Map { public: Map(char const *path); ~Map(); void Render(int x, int y, int z); int GetWidth(); int GetHeight(); private: MapData *data; }; } /* namespace lol */ #endif // __LOL_MAP_H__