// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" namespace lol { /* * Sprite implementation class */ class SpriteData { friend class Sprite; private: TileSet *tileset; vec3 pos; int id; }; /* * Public Sprite class */ Sprite::Sprite(TileSet *tileset, int id) : data(new SpriteData()) { data->tileset = tileset; data->pos = vec3(0); data->id = id; } void Sprite::TickGame(float deltams) { Entity::TickGame(deltams); } void Sprite::TickDraw(float deltams) { Entity::TickDraw(deltams); Scene::GetDefault()->AddTile(data->tileset, data->id, data->pos, 0); } Sprite::~Sprite() { Tiler::Deregister(data->tileset); delete data; } } /* namespace lol */