include $(top_srcdir)/build/autotools/common.am SUBDIRS = bullet lua data noinst_LIBRARIES = liblolcore.a liblolcore_a_SOURCES = \ core.h tiler.cpp tiler.h dict.cpp dict.h \ audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \ map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \ tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \ world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \ profiler.cpp profiler.h text.cpp text.h emitter.cpp emitter.h numeric.h utils.h \ messageservice.cpp messageservice.h \ worldentity.cpp worldentity.h gradient.cpp gradient.h gradient.lolfx \ platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \ light.cpp light.h \ \ $(liblolcore_headers) \ $(liblolcore_sources) \ \ $(ps3_sources) \ $(xbox_sources) \ $(nacl_sources) \ $(sdl_sources) \ $(d3d9_sources) \ $(android_sources) liblolcore_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua EXTRA_DIST += easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \ gpu/lolfx-scanner.l gpu/lolfx-parser.y liblolcore_headers = \ lol/base/all.h \ lol/base/log.h lol/base/array.h lol/base/types.h lol/base/array.h \ lol/base/assert.h lol/base/string.h lol/base/hash.h lol/base/map.h \ lol/base/enum.h \ \ lol/math/all.h \ lol/math/functions.h lol/math/vector.h lol/math/half.h lol/math/real.h \ lol/math/geometry.h lol/math/interp.h lol/math/rand.h \ lol/math/constants.h \ \ lol/algorithm/all.h \ lol/algorithm/sort.h lol/algorithm/portal.h lol/algorithm/aabb_tree.h \ \ lol/sys/all.h \ lol/sys/init.h lol/sys/file.h lol/sys/thread.h lol/sys/atomic.h \ lol/sys/timer.h \ \ lol/image/all.h \ lol/image/color.h lol/image/image.h \ \ lol/gpu/all.h \ lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \ lol/gpu/framebuffer.h lol/gpu/texture.h lol/gpu/lolfx.h \ lol/gpu/renderer.h lol/gpu/rendercontext.h \ \ lol/debug/all.h \ lol/debug/lines.h \ \ lol/unit.h liblolcore_sources = \ generated/location.hh generated/position.hh generated/stack.hh \ \ application/application.cpp application/application.h \ eglapp.cpp eglapp.h \ \ commandstack.h \ easymesh/easymeshbuild.cpp easymesh/easymeshbuild.h \ easymesh/easymeshrender.cpp easymesh/easymeshrender.h \ easymesh/easymesh.cpp easymesh/easymesh.h \ easymesh/csgbsp.cpp easymesh/csgbsp.h \ easymesh/shiny.lolfx easymesh/shinyflat.lolfx \ easymesh/shinydebugwireframe.lolfx \ easymesh/shinydebuglighting.lolfx easymesh/shinydebugnormal.lolfx \ easymesh/shinydebugUV.lolfx easymesh/shiny_SK.lolfx \ easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \ generated/easymesh-parser.cpp generated/easymesh-parser.h \ generated/easymesh-scanner.cpp \ \ base/assert.cpp base/hash.cpp base/log.cpp base/string.cpp \ base/enum.cpp \ \ math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp \ math/constants.cpp math/geometry.cpp \ \ gpu/shader.cpp gpu/indexbuffer.cpp gpu/vertexbuffer.cpp \ gpu/framebuffer.cpp gpu/texture.cpp gpu/renderer.cpp \ gpu/rendercontext.cpp \ \ input/input.cpp input/input.h input/input_internal.h input/keys.h \ input/controller.cpp input/controller.h \ \ gpu/defaultmaterial.lolfx \ gpu/tile.lolfx gpu/palette.lolfx gpu/line.lolfx \ gpu/emptymaterial.lolfx \ gpu/testmaterial.lolfx \ \ gpu/lolfx.cpp \ gpu/lolfx-compiler.cpp gpu/lolfx-compiler.h \ generated/lolfx-parser.cpp generated/lolfx-parser.h \ generated/lolfx-scanner.cpp \ \ mesh/mesh.cpp mesh/mesh.h \ mesh/primitive.cpp mesh/primitive.h \ \ sys/init.cpp sys/timer.cpp sys/file.cpp \ sys/thread.cpp sys/threadbase.h \ \ image/image.cpp image/image-private.h \ image/codec/gdiplus-image.cpp \ image/codec/ios-image.cpp \ image/codec/zed-image.cpp image/codec/zed-palette-image.cpp \ image/codec/dummy-image.cpp \ image/color/cie1931.cpp \ image/color/color.cpp \ \ loldebug.h \ debug/fps.cpp debug/fps.h debug/lines.cpp \ debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h sdl_sources = \ image/codec/sdl-image.cpp \ platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h d3d9_sources = \ platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h if USE_NACL nacl_sources = \ platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \ platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \ platform/nacl/nacl-module.cpp \ platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \ platform/nacl/opengl_context_ptrs.h endif if USE_PS3 ps3_sources = \ image/codec/ps3-image.cpp \ platform/ps3/threadbase.h \ platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ platform/ps3/ps3input.cpp platform/ps3/ps3input.h endif if USE_X360 xbox_sources = \ platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \ platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h endif android_sources = \ image/codec/android-image.cpp \ platform/android/androidapp.cpp platform/android/androidapp.h