// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include <cstdlib> #include "core.h" namespace lol { /* * Public WorldEntity class */ WorldEntity::WorldEntity() { position = 0; rotation = 0; velocity = 0; bbox[0] = bbox[1] = 0; mousepos = 0; mousebuttons = 0; pressed = 0; clicked = 0; released = 0; } WorldEntity::~WorldEntity() { } char const *WorldEntity::GetName() { return "<worldentity>"; } void WorldEntity::TickGame(float deltams) { Entity::TickGame(deltams); } void WorldEntity::TickDraw(float deltams) { Entity::TickDraw(deltams); } } /* namespace lol */