Large projects ---------------- - Add scripting support (lua?). - Tiler and Forge are almost the same, try to refactor them. Engine classes ---------------- Scene: - Remove uses of g_scene - Maybe make Camera a world object instead? Image: - Handle pitch in SDL codec (and all others, actually) - Fix the Floyd-Steinberg ode in pixels.cpp - Add gamma handling in pixels.cpp - port libpipi files: · analysis/histogram.cpp · analysis/measure.cpp · codec/coreimage.cpp · codec/coreimage.h · codec.cpp · codec/jpeg.cpp · codec/oric.cpp · colorstring.cpp · combine/blit.cpp · combine/merge.cpp · combine/minmax.cpp · combine/mulscreen.cpp · combine/rgb.cpp · combine/subadd.cpp · context.cpp · crop.cpp · dither.cpp · dither/dbs.cpp · dither/ordered.cpp · filter/blur.cpp · filter/color.cpp · filter/dilate.cpp · filter/median.cpp · filter/rotate.cpp · filter/sharpen.cpp · filter/transform.cpp · filter/wave.cpp · filter/yuv.cpp · paint/bezier.cpp · paint/floodfill.cpp · paint/line.cpp · paint/rectangle.cpp · paint/tile.cpp · pipi.h · pipi-internals.h · pipi-template.h · quantize/reduce.cpp · resample/bicubic.cpp · resample/bresenham.cpp · sequence.cpp · tiles.cpp