// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Primitive class // ------------------- // #if !defined __MESH_PRIMITIVE_H__ #define __MESH_PRIMITIVE_H__ #include "mesh/mesh.h" namespace lol { class Primitive { friend class Scene; public: Primitive(Mesh *mesh, Shader *shader, mat4 const &matrix); ~Primitive(); private: Mesh *m_mesh; Shader *m_shader; mat4 m_matrix; }; } /* namespace lol */ #endif /* __MESH_PRIMITIVE_H__ */