// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The SdlInput class // ------------------ // #if !defined __DH_SDLINPUT_H__ #define __DH_SDLINPUT_H__ #include "entity.h" namespace lol { class SdlInputData; class SdlInput : public Entity { public: SdlInput(); virtual ~SdlInput(); protected: virtual void TickGame(float deltams); private: SdlInputData *data; }; } /* namespace lol */ #endif // __DH_SDLINPUT_H__