// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The DebugStats class // -------------------- // #if !defined __LOL_DEBUGSTATS_H__ #define __LOL_DEBUGSTATS_H__ #include "entity.h" namespace lol { class DebugStatsData; class DebugStats : public Entity { public: DebugStats(char const *path); virtual ~DebugStats(); protected: virtual void TickGame(float deltams); private: DebugStatsData *data; }; } /* namespace lol */ #endif // __LOL_DEBUGSTATS_H__