//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
//   This program is free software; you can redistribute it and/or
//   modify it under the terms of the Do What The Fuck You Want To
//   Public License, Version 2, as published by Sam Hocevar. See
//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

#if defined HAVE_CONFIG_H
#   include "config.h"
#endif

#include <cmath>

#include "core.h"
#include "lol/unit.h"

namespace lol
{

LOLUNIT_FIXTURE(RealTest)
{
public:
    LOLUNIT_TEST(test_real_from_float)
    {
        float x = real(0.0f);
        float y = real(1.0f);
        float z = real(1.5f);

        LOLUNIT_ASSERT_EQUAL(x, 0.0f);
        LOLUNIT_ASSERT_EQUAL(y, 1.0f);
        LOLUNIT_ASSERT_EQUAL(z, 1.5f);
    }

    LOLUNIT_TEST(test_real_mul)
    {
        real x(1.25f);
        real y(1.5f);
        real z(1.99999f);
        real w(-1.5f);

        float m1 = x * x;
        float m2 = y * y;
        float m3 = z * z;
        float m4 = w * w;

        LOLUNIT_ASSERT_EQUAL(m1, 1.25f * 1.25f);
        LOLUNIT_ASSERT_EQUAL(m2, 1.5f * 1.5f);
        LOLUNIT_ASSERT_EQUAL(m3, 1.99999f * 1.99999f);
        LOLUNIT_ASSERT_EQUAL(m4, -1.5f * -1.5f);
    }
};

} /* namespace lol */