// // Lol Engine // // Copyright © 2017—2019 Sam Hocevar // © 2009—2015 Benjamin “Touky” Huet // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #pragma once #include #include #include // // The Imgui integration // #define IM_VEC2_CLASS_EXTRA \ ImVec2(const lol::vec2 &v) { x = v.x; y = v.y; } \ ImVec2(const lol::ivec2 &v) : ImVec2(lol::vec2(v)) { } \ operator lol::vec2() const { return lol::vec2(x, y); } \ operator lol::ivec2() const { return lol::ivec2(lol::vec2(x, y)); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const lol::vec4 &v) { x = v.x; y = v.y; z = v.z; w = v.w; } \ ImVec4(const lol::ivec4 &v) : ImVec4(lol::vec4(v)) { } \ operator lol::vec4() const { return lol::vec4(x, y, z, w); } \ operator lol::ivec4() const { return lol::ivec4(lol::vec4(x, y, z, w)); } #include "imgui.h" #undef IM_VEC2_CLASS_EXTRA #undef IM_VEC4_CLASS_EXTRA namespace lol { class gui : public Entity { public: gui(ImFontAtlas *shared_font_atlas); ~gui(); std::string GetName() const { return ""; } static void init(ImFontAtlas *shared_font_atlas = nullptr); static void shutdown(); static std::string clipboard(); static void refresh_fonts(); private: typedef Entity super; //ImGuiKeyBase ------------------------------------------------------------ struct key_base : public StructSafeEnum { enum Type { KEY_START, Tab = KEY_START, LeftArrow, RightArrow, UpArrow, DownArrow, Home, End, Delete, Backspace, Enter, Escape, A, C, V, X, Y, Z, LShift, RShift, LCtrl, RCtrl, KEY_END, MOUSE_KEY_START = KEY_END, LeftClick = MOUSE_KEY_START, RightClick, MiddleClick, Focus, MOUSE_KEY_END, MAX = MOUSE_KEY_END, }; protected: virtual bool BuildEnumMap(std::map& enum_map) { enum_map[Tab] = g_name_key_Tab; enum_map[LeftArrow] = g_name_key_Left; enum_map[RightArrow] = g_name_key_Right; enum_map[UpArrow] = g_name_key_Up; enum_map[DownArrow] = g_name_key_Down; enum_map[Home] = g_name_key_Home; enum_map[End] = g_name_key_End; enum_map[Delete] = g_name_key_Delete; enum_map[Backspace] = g_name_key_Backspace; enum_map[Enter] = g_name_key_Return; enum_map[Escape] = g_name_key_Escape; enum_map[A] = g_name_key_A; enum_map[C] = g_name_key_C; enum_map[V] = g_name_key_V; enum_map[X] = g_name_key_X; enum_map[Y] = g_name_key_Y; enum_map[Z] = g_name_key_Z; enum_map[LShift] = g_name_key_LShift; enum_map[RShift] = g_name_key_RShift; enum_map[LCtrl] = g_name_key_LCtrl; enum_map[RCtrl] = g_name_key_RCtrl; enum_map[LeftClick] = g_name_mouse_key_left; enum_map[RightClick] = g_name_mouse_key_right; enum_map[MiddleClick] = g_name_mouse_key_middle; enum_map[Focus] = g_name_mouse_key_in_screen; return true; } }; typedef SafeEnum key_enum; //ImGuiKeyBase ------------------------------------------------------------ struct axis_base : public StructSafeEnum { enum Type { MOUSE_AXIS_START = 0, Scroll = MOUSE_AXIS_START, MOUSE_AXIS_END, MAX = MOUSE_AXIS_END, }; protected: virtual bool BuildEnumMap(std::map& enum_map) { enum_map[Scroll] = g_name_mouse_axis_scroll; return true; } }; typedef SafeEnum axis_enum; protected: virtual void tick_game(float seconds); virtual void tick_draw(float seconds, Scene &scene); static void static_set_clipboard(void *data, const char* text); static const char* static_get_clipboard(void *data); static void static_render_draw_lists(ImDrawData* draw_data); void render_draw_lists(ImDrawData* draw_data); struct Uniform { Uniform() { } Uniform(ShaderVar var) { m_var = var; } std::string tostring() const { return m_var.tostring(); } operator ShaderVar() const { return m_var; } operator ShaderUniform() const { return m_uniform; } //-- ShaderVar m_var; ShaderUniform m_uniform; }; //------------------------------------------------------------------------- TextureImage* m_font = nullptr; ShaderBuilder m_builder = ShaderBuilder("imgui_shader", "120"); std::shared_ptr m_shader = nullptr; Uniform m_ortho; Uniform m_texture; array m_attribs; std::shared_ptr m_vdecl; Controller* m_controller = nullptr; InputDevice* m_mouse = nullptr; InputDevice* m_keyboard = nullptr; InputProfile m_profile; //std::map m_keys; std::string m_clipboard; class primitive : public PrimitiveRenderer { public: primitive() { } virtual void Render(Scene& scene, std::shared_ptr primitive); }; }; } /* namespace lol */