// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // (c) 2009-2012 Benjamin Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The BulletCharacterController class // ------------------ // This class is a equivalent of btKinematicCharacterController, but more useful for Lol. // #if !defined __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__ #define __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__ #ifdef HAVE_PHYS_USE_BULLET #include "core.h" #include "EasyPhysics.h" #endif namespace lol { namespace phys { } /* namespace phys */ } /* namespace lol */ #endif /* __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__ */