// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // (c) 2009-2012 Cédric Lecacheur // (c) 2009-2012 Benjamin Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "../Include/LolBtPhysicsIntegration.h" #include "../Include/LolPhysics.h" #include "../Include/EasyCharacterController.h" namespace lol { namespace phys { #ifdef HAVE_PHYS_USE_BULLET #endif // HAVE_PHYS_USE_BULLET } /* namespace phys */ } /* namespace lol */