// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Light class // --------------- // #if !defined __LIGHT_H__ #define __LIGHT_H__ #include "worldentity.h" namespace lol { class Light : public WorldEntity { public: Light(); ~Light(); char const *GetName() { return ""; } void SetColor(vec4 const &col); vec4 GetColor(); void SetPosition(vec4 const &pos); vec4 GetPosition(); protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds); private: vec4 m_color; bool m_directional; }; } /* namespace lol */ #endif /* __LIGHT_H__ */