// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #include #include namespace lol { /* * Public WorldEntity class */ WorldEntity::WorldEntity() : m_aabb(vec3(0.f), vec3(0.f)), m_position(0.f), m_velocity(0.f), m_rotation(1.f), m_rotation_velocity(0.f) { } WorldEntity::~WorldEntity() { } char const *WorldEntity::GetName() { return ""; } void WorldEntity::TickGame(float seconds) { Entity::TickGame(seconds); } void WorldEntity::TickDraw(float seconds, Scene &scene) { Entity::TickDraw(seconds, scene); } } /* namespace lol */