// // Lol Engine // // Copyright: (c) 2010-2014 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #include #include namespace lol { lolunit_declare_fixture(Array3DTest) { void SetUp() {} void TearDown() {} lolunit_declare_test(Array3DCreate) { array3d a(ivec3(10, 10, 10)); a[0][0][0] = 2; a[9][0][0] = 4; a[0][9][9] = 6; a[9][9][9] = 8; lolunit_assert_equal(a[0][0][0], 2); lolunit_assert_equal(a[9][0][0], 4); lolunit_assert_equal(a[0][9][9], 6); lolunit_assert_equal(a[9][9][9], 8); array3d const &b = a; lolunit_assert_equal(b[0][0][0], 2); lolunit_assert_equal(b[9][0][0], 4); lolunit_assert_equal(b[0][9][9], 6); lolunit_assert_equal(b[9][9][9], 8); } lolunit_declare_test(Array3DInit) { array3d a = { { { 1, 2, 3, 4 }, { 5, 6, 7, 8 }, { 9, 8, 7, 6 } }, { { -1, -2, -3, -4 }, { -5, -6, -7, -8 }, { -9, -8, -7, -6 } } }; lolunit_assert_equal(a.GetSize().x, 4); lolunit_assert_equal(a.GetSize().y, 3); lolunit_assert_equal(a.GetSize().z, 2); lolunit_assert_equal(a[0][0][0], 1); lolunit_assert_equal(a[1][0][0], 2); lolunit_assert_equal(a[2][0][0], 3); lolunit_assert_equal(a[3][0][0], 4); lolunit_assert_equal(a[0][1][0], 5); lolunit_assert_equal(a[1][1][0], 6); lolunit_assert_equal(a[2][1][0], 7); lolunit_assert_equal(a[3][1][0], 8); lolunit_assert_equal(a[0][2][0], 9); lolunit_assert_equal(a[1][2][0], 8); lolunit_assert_equal(a[2][2][0], 7); lolunit_assert_equal(a[3][2][0], 6); lolunit_assert_equal(a[0][0][1], -1); lolunit_assert_equal(a[1][0][1], -2); lolunit_assert_equal(a[2][0][1], -3); lolunit_assert_equal(a[3][0][1], -4); lolunit_assert_equal(a[0][1][1], -5); lolunit_assert_equal(a[1][1][1], -6); lolunit_assert_equal(a[2][1][1], -7); lolunit_assert_equal(a[3][1][1], -8); lolunit_assert_equal(a[0][2][1], -9); lolunit_assert_equal(a[1][2][1], -8); lolunit_assert_equal(a[2][2][1], -7); lolunit_assert_equal(a[3][2][1], -6); } }; } /* namespace lol */