// // Lol Engine // // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #include <lol/engine-internal.h> #include <cstdlib> #include <cstdio> #include <cstring> #if defined(_WIN32) && !defined(_XBOX) # define WIN32_LEAN_AND_MEAN # include <windows.h> # if defined USE_D3D9 # define FAR # define NEAR # include <d3d9.h> # endif #endif #include "textureimage-private.h" namespace lol { /* * TileSet implementation class */ class TileSetData { friend class TileSet; protected: /* Pixels, then texture coordinates */ array<ibox2, box2> m_tiles; ivec2 m_tile_size; }; /* * Public TileSet class */ TileSet::TileSet(char const *path) : TextureImage(path), m_tileset_data(new TileSetData()), m_palette(nullptr) { array<ivec2, ivec2> tiles; if (m_data->m_image->RetrieveTiles(tiles)) for (int i = 0; i < tiles.count(); i++) AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2)); } TileSet::TileSet(char const *path, Image* image) : TextureImage(path, image), m_tileset_data(new TileSetData()), m_palette(nullptr) { array<ivec2, ivec2> tiles; if (m_data->m_image->RetrieveTiles(tiles)) for (int i = 0; i < tiles.count(); i++) AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2)); } TileSet::TileSet(char const *path, ivec2 size, ivec2 count) : TileSet(path) { /* If count is valid, fix size; otherwise, fix count. */ if (count.x > 0 && count.y > 0) { size = m_data->m_image_size / count; } else { if (size.x <= 0 || size.y <= 0) size = ivec2(32, 32); count = max(ivec2(1, 1), m_data->m_image_size / size); } for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { AddTile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count) : TileSet(path, image) { /* If count is valid, fix size; otherwise, fix count. */ if (count.x > 0 && count.y > 0) { size = m_data->m_image_size / count; } else { if (size.x <= 0 || size.y <= 0) size = ivec2(32, 32); count = max(ivec2(1, 1), m_data->m_image_size / size); } for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { AddTile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } TileSet::~TileSet() { delete m_tileset_data; } void TileSet::Init(char const *path, Image* image) { super::Init(path, image); m_data->m_name = String("<tileset> ") + path; } //Inherited from Entity ------------------------------------------------------- char const *TileSet::GetName() { return m_data->m_name.C(); } //New methods ----------------------------------------------------------------- int TileSet::AddTile(ibox2 rect) { m_tileset_data->m_tiles.push(rect, box2((vec2)rect.aa / (vec2)m_data->m_texture_size, (vec2)rect.bb / (vec2)m_data->m_texture_size)); return m_tileset_data->m_tiles.count() - 1; } void TileSet::AddTile(ivec2 count) { ivec2 size = m_data->m_image_size / count; for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { AddTile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } int TileSet::GetTileCount() const { return m_tileset_data->m_tiles.count(); } ivec2 TileSet::GetTileSize(int tileid) const { return m_tileset_data->m_tiles[tileid].m1.extent(); } //Palette --------------------------------------------------------------------- void TileSet::SetPalette(TileSet* palette) { m_palette = palette; } TileSet* TileSet::GetPalette() { return m_palette; } TileSet const* TileSet::GetPalette() const { return m_palette; } void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle, vec3 *vertex, vec2 *texture) { ibox2 pixels = m_tileset_data->m_tiles[id].m1; box2 texels = m_tileset_data->m_tiles[id].m2; float dtx = texels.extent().x; float dty = texels.extent().y; float tx = texels.aa.x; float ty = texels.aa.y; int dx = (int)(pixels.extent().x * scale.x); int dy = o ? 0 : (int)(pixels.extent().y * scale.y); int dz = o ? (int)(pixels.extent().y * scale.y) : 0; /* If scaling is negative, switch triangle winding */ if (scale.x * scale.y < 0.0f) { pos.x += dx; dx = -dx; tx += dtx; dtx = -dtx; } #if 1 /* HACK: tweak UV values */ tx += (1.f / 128.f) * dtx; ty += (1.f / 128.f) * dty; dtx *= 126.f / 128.f; dty *= 126.f / 128.f; #endif vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f); vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz); vec3 center = pos + extent_x + extent_y; extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x; extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y; if (!m_data->m_image && m_data->m_texture) { *vertex++ = center + extent_x + extent_y; *vertex++ = center - extent_x + extent_y; *vertex++ = center + extent_x - extent_y; *vertex++ = center + extent_x - extent_y; *vertex++ = center - extent_x + extent_y; *vertex++ = center - extent_x - extent_y; *texture++ = vec2(tx + dtx, ty); *texture++ = vec2(tx, ty); *texture++ = vec2(tx + dtx, ty + dty); *texture++ = vec2(tx + dtx, ty + dty); *texture++ = vec2(tx, ty); *texture++ = vec2(tx, ty + dty); } else { memset(vertex, 0, 6 * sizeof(vec3)); memset(texture, 0, 6 * sizeof(vec2)); } } } /* namespace lol */