// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include <cmath> #include "core.h" #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(RealTest) { LOLUNIT_TEST(test_real_from_float) { float a1 = real(0.0f); float a2 = real(-0.0f); float a3 = real(1.0f); float a4 = real(-1.0f); float a5 = real(1.5f); LOLUNIT_ASSERT_EQUAL(a1, 0.0f); LOLUNIT_ASSERT_EQUAL(a2, -0.0f); LOLUNIT_ASSERT_EQUAL(a3, 1.0f); LOLUNIT_ASSERT_EQUAL(a4, -1.0f); LOLUNIT_ASSERT_EQUAL(a5, 1.5f); } LOLUNIT_TEST(test_real_neg) { float a1 = - real(1.0f); float a2 = - real(-1.0f); float a3 = - real(0.0f); float a4 = - real(-0.0f); LOLUNIT_ASSERT_EQUAL(a1, -1.0f); LOLUNIT_ASSERT_EQUAL(a2, 1.0f); LOLUNIT_ASSERT_EQUAL(a3, -0.0f); LOLUNIT_ASSERT_EQUAL(a4, 0.0f); } LOLUNIT_TEST(test_real_add) { float a1 = real(1.0f) + real(0.0f); float a2 = real(0.0f) + real(1.0f); float a3 = real(1.0f) + real(1.0f); float a4 = real(-1.0f) + real(-1.0f); float a5 = real(1.0f) + real(0.125f); LOLUNIT_ASSERT_EQUAL(a1, 1.0f); LOLUNIT_ASSERT_EQUAL(a2, 1.0f); LOLUNIT_ASSERT_EQUAL(a3, 2.0f); LOLUNIT_ASSERT_EQUAL(a4, -2.0f); LOLUNIT_ASSERT_EQUAL(a5, 1.125f); } LOLUNIT_TEST(test_real_sub) { #if 0 printf("\n"); real k(1.25f); k.print(); real l(1.0f); l.print(); real m = k - l; m.print(); #endif LOLUNIT_ASSERT(true); } LOLUNIT_TEST(test_real_mul) { real x(1.25f); real y(1.5f); real z(1.99999f); real w(-1.5f); float m1 = x * x; float m2 = y * y; float m3 = z * z; float m4 = w * w; LOLUNIT_ASSERT_EQUAL(m1, 1.25f * 1.25f); LOLUNIT_ASSERT_EQUAL(m2, 1.5f * 1.5f); LOLUNIT_ASSERT_EQUAL(m3, 1.99999f * 1.99999f); LOLUNIT_ASSERT_EQUAL(m4, -1.5f * -1.5f); } }; } /* namespace lol */