// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "core.h" #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(TrigTest) { LOLUNIT_TEST(Sin) { for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ double a = __builtin_sin(f); #else double a = sin(f); #endif double b = lol_sin(f); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ double a = __builtin_sin(f); #else double a = sin(f); #endif double b = lol_sin(f); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } } LOLUNIT_TEST(Cos) { for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ double a = __builtin_cos(f); #else double a = cos(f); #endif double b = lol_cos(f); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ double a = __builtin_cos(f); #else double a = cos(f); #endif double b = lol_cos(f); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } } LOLUNIT_TEST(SinCos) { for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ double a1 = __builtin_sin(f); double a2 = __builtin_cos(f); #else double a1 = sin(f); double a2 = cos(f); #endif double b1, b2; lol_sincos(f, &b1, &b2); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11); LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ double a1 = __builtin_sin(f); double a2 = __builtin_cos(f); #else double a1 = sin(f); double a2 = cos(f); #endif double b1, b2; lol_sincos(f, &b1, &b2); LOLUNIT_SET_CONTEXT(f); LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11); LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11); } } LOLUNIT_TEST(Tan) { for (int i = -100000; i < 100000; i++) { double f = (double)i * (1.0 / 10000.0); #if defined __GNUC__ double a = __builtin_tan(f); #else double a = tan(f); #endif double b = lol_tan(f); LOLUNIT_SET_CONTEXT(f); if (fabs(a) > 1e4) LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11); else if (fabs(a) > 1.0) LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11); else LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ double a = __builtin_tan(f); #else double a = tan(f); #endif double b = lol_tan(f); LOLUNIT_SET_CONTEXT(f); if (fabs(a) > 1e4) LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11); else if (fabs(a) > 1.0) LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11); else LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11); } } }; } /* namespace lol */