// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include <cstring> #include <cstdlib> #include "core.h" namespace lol { Mesh::Mesh() { } Mesh::~Mesh() { } void Mesh::Render(mat4 const &model) { for (int i = 0; i < m_submeshes.Count(); ++i) m_submeshes[i]->Render(model); } SubMesh::SubMesh() { } SubMesh::~SubMesh() { } void SubMesh::Render(mat4 const &model) { } } /* namespace lol */