// Copyright (c) 2011 The Native Client Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #pragma once // A convenience wrapper for a shared OpenGLContext pointer type. As other // smart pointer types are needed, add them here. #include namespace lol { class OpenGLContext; typedef std::tr1::shared_ptr SharedOpenGLContext; } // namespace lol