// // Lol Engine // // Copyright © 2010—2019 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #include #if defined _WIN32 # define WIN32_LEAN_AND_MEAN # include # undef WIN32_LEAN_AND_MEAN # undef near /* Fuck Microsoft */ # undef far /* Fuck Microsoft again */ #endif #include "lolgl.h" namespace lol { class VideoData { friend class Video; private: static DebugRenderMode render_mode; }; DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; /* * Public Video class */ void Video::Setup(ivec2 size) { Scene::AddNew(size); /* Initialise reasonable scene default properties */ SetDebugRenderMode(DebugRenderMode::Default); } void Video::SetDebugRenderMode(DebugRenderMode d) { switch(d) { //All these modes are handled in the shaders. case DebugRenderMode::Default: case DebugRenderMode::Flat: case DebugRenderMode::Lighting: case DebugRenderMode::Normal: case DebugRenderMode::UV: { #if defined HAVE_GLES_2X #elif defined LOL_USE_GLEW || defined HAVE_GL_2X glEnable(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); #endif break; } case DebugRenderMode::Wireframe: { #if defined HAVE_GLES_2X #elif defined LOL_USE_GLEW || defined HAVE_GL_2X glDisable(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); #endif break; } default: return; /* Unknown render mode */ } VideoData::render_mode = d; } DebugRenderMode Video::GetDebugRenderMode() { return VideoData::render_mode; } void Video::Destroy() { Scene::DestroyAll(); } void Video::Capture(uint32_t *buffer) { #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLEX_2X GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); int width = v[2], height = v[3]; # if defined HAVE_GL_2X glPixelStorei(GL_PACK_ROW_LENGTH, 0); # endif glPixelStorei(GL_PACK_ALIGNMENT, 1); # if defined GL_BGRA glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer); # else glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); # endif for (int j = 0; j < height / 2; j++) for (int i = 0; i < width; i++) { uint32_t tmp = buffer[j * width + i]; buffer[j * width + i] = buffer[(height - j - 1) * width + i]; buffer[(height - j - 1) * width + i] = tmp; } #else UNUSED(buffer); #endif } void Video::Resize(ivec2 size) { Scene::GetScene(0).resize(size); } ivec2 Video::GetSize() { return Scene::GetScene(0).get_renderer()->GetViewport().extent(); } } /* namespace lol */