noinst_LIBRARIES = liblol.a liblol_a_SOURCES = \ core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \ audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \ map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h \ tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \ timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \ world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \ text.cpp text.h emitter.cpp emitter.h numeric.h \ worldentity.cpp worldentity.h \ \ sdlinput.cpp sdlinput.h \ \ debugfps.cpp debugfps.h debugsphere.cpp debugsphere.h \ debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h liblol_a_CPPFLAGS = @LOL_CFLAGS@