// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> // (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_PHYS_USE_BULLET #include "../Include/EasyConstraint.h" #endif //HAVE_PHYS_USE_BULLET namespace lol { namespace phys { #ifdef HAVE_PHYS_USE_BULLET //------------------------------------------------------------------------- //EASY_CONSTRAINT //-- void EasyConstraint::AddToSimulation(class Simulation* current_simulation) { btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld(); if (dynamics_world && m_typed_constraint) { dynamics_world->addConstraint(m_typed_constraint, m_disable_a2b_collision); current_simulation->AddToConstraint(this); } } void EasyConstraint::RemoveFromSimulation(class Simulation* current_simulation) { btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld(); if (dynamics_world, m_typed_constraint) dynamics_world->removeConstraint(m_typed_constraint); } #endif // HAVE_PHYS_USE_BULLET } /* namespace phys */ } /* namespace lol */