// // Lol Engine — Lua tutorial // // Copyright © 2014—2015 Benjamin “Touky” Huet // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #if HAVE_CONFIG_H # include "config.h" #endif #include #include "loldebug.h" #include using namespace lol; //----------------------------------------------------------------------------- class DemoObject : public LuaObject { typedef Lolua::VarPtr LuaDemoObjectPtr; public: DemoObject() : LuaObject() {} virtual ~DemoObject() {} static DemoObject* New(LuaState* l, int arg_nb) { UNUSED(l); UNUSED(arg_nb); return new DemoObject(); } //------------------------------------------------------------------------- static int AddFive(LuaState* l) { LuaInt32 i; i.Get(l, 1); i += 5; return i.Return(l); } static int AddTenInstance(LuaState* l) { LuaStack stack(l); LuaDemoObjectPtr obj; LuaFloat f; stack >> obj >> f; f = obj->AddTenMethod(f); return f.Return(l); } float AddTenMethod(float f) { return (f + 10); } static int GetX(LuaState* l) { LuaStack stack(l); LuaDemoObjectPtr obj; LuaInt32 i; stack >> obj; i = obj->m_x; return stack << i; } static int SetX(LuaState* l) { LuaStack stack(l); LuaDemoObjectPtr obj; LuaInt32 i; stack >> obj >> i; obj->m_x = i; return 0; } //------------------------------------------------------------------------- static const LuaObjectLib* GetLib() { static const LuaObjectLib lib = LuaObjectLib( "LoluaDemo", { { "AddFive", &DemoObject::AddFive } }, { { "AddTenInstance", &DemoObject::AddTenInstance } }, { { "X", &DemoObject::GetX, &DemoObject::SetX } }); return &lib; } int m_x = 0; }; //----------------------------------------------------------------------------- static int GlobalAddString(LuaState* l) { LuaString s; s.Get(l, 1); s() += "_added"; return s.Return(l); } //----------------------------------------------------------------------------- class LoluaDemoLoader : public LuaLoader { public: LoluaDemoLoader() : LuaLoader() { LuaState* l = GetLuaState(); //Registering demo object LuaObjectDef::Register(l); //Registering function LuaFunction add_string(l, "GlobalAddString", &GlobalAddString); } virtual ~LoluaDemoLoader() { } void TestStuff() { LuaState* l = GetLuaState(); /* //create property lua_pushnumber(l, 5.0); lua_setfield(l, -2, "x"); lua_getglobal(l, "vector"); int table = lua_istable(l, -1); lua_getfield(l, -1, "x"); Lolua::Var var(l, -1); lua_pop(l, 2); vec3 t; */ //table = lua_isuserdata(l, -1); //Var var(m_lua_state, -1); //lua_pop(m_lua_state, 1); //lua_getfield (lua_State *L, int index, const char *k); //return var.V(); } }; //----------------------------------------------------------------------------- class LoluaDemo : public WorldEntity { public: LoluaDemo() { } virtual void TickGame(float seconds) { WorldEntity::TickGame(seconds); LoluaDemoLoader* demo_loader = new LoluaDemoLoader(); //Execute script demo_loader->ExecLuaFile("14_lol_lua.lua"); demo_loader->TestStuff(); //Grab global test values float testvalue_num = demo_loader->GetVar("testvalue_num"); int32_t testvalue_int = demo_loader->GetVar("testvalue_int"); uint32_t testvalue_uint = demo_loader->GetVar("testvalue_uint"); String testvalue_str = demo_loader->GetVar("testvalue_str"); //Grab string modified with function String function_return = demo_loader->GetVar("function_return"); //Grab global values modified with DemoObject int32_t loluademo_return = demo_loader->GetVar("loluademo_return"); int32_t loluademo_getx = demo_loader->GetVar("loluademo_getx"); float loluademo_inst_return = demo_loader->GetVar("loluademo_inst_return"); DemoObject* loluademo_inst = demo_loader->GetPtr("loluademo_inst"); msg::info("Lua Vars: \ testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n", testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C()); msg::info("Lua Vars: \ function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_getx: %i, loluademo_inst->m_x: %i.\n", function_return.C(), loluademo_return, loluademo_inst_return, loluademo_getx, loluademo_inst->m_x); delete demo_loader; Ticker::Shutdown(); } virtual void TickDraw(float seconds, Scene &scene) { WorldEntity::TickDraw(seconds, scene); } }; //----------------------------------------------------------------------------- int main(int argc, char **argv) { System::Init(argc, argv); Application app("Tutorial 14: Lolua Demo", ivec2(800, 600), 60.0f); new LoluaDemo(); app.Run(); return EXIT_SUCCESS; }