// // Lol Engine // // Copyright: (c) 2010-2014 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(Array2DTest) { void SetUp() {} void TearDown() {} LOLUNIT_TEST(Array2DCreate) { array2d a(ivec2(10, 10)); a[0][0] = 2; a[9][0] = 4; a[0][9] = 6; a[9][9] = 8; LOLUNIT_ASSERT_EQUAL(a[0][0], 2); LOLUNIT_ASSERT_EQUAL(a[9][0], 4); LOLUNIT_ASSERT_EQUAL(a[0][9], 6); LOLUNIT_ASSERT_EQUAL(a[9][9], 8); array2d const &b = a; LOLUNIT_ASSERT_EQUAL(b[0][0], 2); LOLUNIT_ASSERT_EQUAL(b[9][0], 4); LOLUNIT_ASSERT_EQUAL(b[0][9], 6); LOLUNIT_ASSERT_EQUAL(b[9][9], 8); } LOLUNIT_TEST(Array2DInit) { array2d a = { { 1, 2, 3, 4 }, { 5, 6, 7, 8 }, { 9, 8, 7, 6 } }; LOLUNIT_ASSERT_EQUAL(a.GetSize().x, 4); LOLUNIT_ASSERT_EQUAL(a.GetSize().y, 3); LOLUNIT_ASSERT_EQUAL(a[0][0], 1); LOLUNIT_ASSERT_EQUAL(a[1][0], 2); LOLUNIT_ASSERT_EQUAL(a[2][0], 3); LOLUNIT_ASSERT_EQUAL(a[3][0], 4); LOLUNIT_ASSERT_EQUAL(a[0][1], 5); LOLUNIT_ASSERT_EQUAL(a[1][1], 6); LOLUNIT_ASSERT_EQUAL(a[2][1], 7); LOLUNIT_ASSERT_EQUAL(a[3][1], 8); LOLUNIT_ASSERT_EQUAL(a[0][2], 9); LOLUNIT_ASSERT_EQUAL(a[1][2], 8); LOLUNIT_ASSERT_EQUAL(a[2][2], 7); LOLUNIT_ASSERT_EQUAL(a[3][2], 6); } }; } /* namespace lol */